๐ŸŽฎ Game Dev Canon
RU

Game Dev Canon โ€” write-ups

The "Game Dev Mastery" course as write-ups: read it on your phone, go in order or jump around. Every page gives context, the mechanism, an analogy, links to other topics and "questions worth asking". Hands-on work (labs) is marked ๐Ÿ  at home โ€” that part you do at your desktop machine.

โœฆ 54 write-ups ๐Ÿ  15 labs โ€” at home
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Modules 1โ€“7

History and foundations

How the industry got where it is: arcades โ†’ consoles โ†’ 3D โ†’ MMOs โ†’ HD/indie โ†’ mobile/F2P โ†’ the present. Play it, take it apart, read the postmortems.
Modules 8โ€“9

Engineering and design

The reference layer: engines, rendering, networking, audio, ECS โ€” and game design theory: MDA, flow, game feel.
Module 10

Business and monetization

Distribution, the monetization spectrum (ethical โ†’ predatory), studio economics, case studies.
Module 11 โ˜…

AI / ML in games

Your home turf. From pathfinding and tree search to LLM NPCs and world models โ€” 9 topics, 4 labs. And the question running through all of it: when is ML NOT the answer.
Module 12

Capstone and synthesis

Assembling the patterns into a project. Project E (LLM NPC) or your own.