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RU

Online Worlds / MMO

The game stopped living on one machine. Now it has to be synchronized over an unreliable wire — and you cannot cheat ping. The theme of the era: what you put on the wire (state or input), where the authoritative state lives (a shard, a single server) and which economies emerge when thousands of people share one world.

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1997–2005

Networking, persistence, economies

The three canonical netcode models and why each one dictates its own genre; how to hold thousands of players in one persistent world; and what happens when virtual money starts to be worth real money.