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Capstone & Synthesis

Everything converges here. How to ship (the capstone — a vertical slice of Novgorod for a grant), what to take away (a synthesis of the through-lines between game dev and ML), how to learn from what you shipped (the postmortem). The course didn't give you facts about games, it gave you cross-disciplinary judgment and a spine for "when ML is NOT the answer". Now go and ship something.

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finale

Delivery, patterns, reflection

Three lessons that close the course: how to get a project to release, what carries over from everything you've read, and how to turn experience into skill.